Intercultural Design | Project 1 : Everyday Design

Week 1 - Week 7

FEILYCIA JOY KURNIAWAN / 0373400 

Design Principles (GCD60804). / Bachelor of Design (Honors) in Creative Media 

Project 1 : Everyday Design


TABLE OF CONTENTS


1. Instruction 
2. Lectures
3. Visual Analysis & Observation
4. Ideation
5. Feedbacks
6. Reflection


INSTRUCTION 

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LECTURES

The Intercultural Design module explores how culture and design are intertwined. As designers, we must understand cultural nuances, symbolism, and visual representation to create meaningful and inclusive designs.

Cultural and Design

  • Inseparable every design carries cultural meaning and context.
  • Visual Information Culture: The modern world is filled with images, but we often overlook how they communicate meaning.
  • Nature is not culture unless it has representation and meaning.
  • The visual consists of human-made objects meant for communication, function, and aesthetics.
(Visuals serve as a persuasive tool for storytelling and information.)
(Designers must be aware of cultural significance in their work.)

Design Significance

  • Social, cultural & political spheres where design elements exist.
  • Philosophy, sociology, and historical context behind visual representations.

Design System



Figure 1.0, Design system

  • Basic Assumptions: Cultural functions & purpose.
  • Norms & Values: Aesthetics, symbolism, design language.
  • Artifacts & Products: Implementation, tools, and materials used in design.

(Design is shaped by historical and cultural beliefs, values, and functions.)
(Applying cultural awareness in design ensures meaningful storytelling.)

Design Sensitivity

Cultural Sensitivity in Design goes beyond aesthetics, it includes functionality, usability, and user experience.

Elements of Cultural Sensitivity:
  • Symbolism & Imagery : Symbols may have different meanings across cultures.
  • Color Considerations : Colors hold different cultural significance.
  • Typography & Language: Fonts, scripts, and translations must be contectually appropriate.

(Avoid cultural misrepresentation by researching and respecting different cultures.)
(User research and localization can improve design relevance.)


TASK 1

In this first task, we need to identify and research a cultural topic or issue relevant based on the theme "Everyday Design" and develop a clear proposal that outlines the concept, objectives, and research approach.

Research and Ideation

We are required to form a group in different courses and semesters, and start to research everyday design and the culture that we need to study. At the beginning, we have some idea about light, cup, chopstick, and paper carving. After doing some research and idea sketches on it, we decided to choose chopsticks as our everyday design object, and we're doing research about comparing different types of chopsticks in China, Japan, Korea and Vietnam. 

Our idea was doing a chopstick related to Malaysia's cultural since some Malaysians still use chopsticks as a necessary tableware.

Our research questions:
  • How can the tangible experience of using chopsticks be enhanced to serve the diverse multicultural needs of Malaysia and resonate with cultural preferences for lifestyle?
  • How can the tangible experience of using chopsticks be enhanced to serve the diverse multicultural needs of Malaysia and resonate with cultural preferences for lifestyle?
  • We started the research from the chopstick's origin, cultural and symbolic (F1.1) use of the chopstick, and then we compared the  chopsticks in different cultures. (F1.2)

Figure 1.1, Chopstick research 1


Figure 1.2, Chopstick research 2

After the research of chopsticks, we began to start our idea sketch of the chopstick. We came out with several different ideation sketches (F1.3)  which represent Malaysia culture and use for a souvenirs or collectibles.

Figure 1.3, Chopstick idea sketches


Final Outcome:
The final outcome defined our research proposal and ideation with clear objectives and direction.

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TASK 2

Figure 1.4, Chopstick Data Collection

INTERVIEWS


Figure 1.5, Interviews

The second task is more focuses on data collection to analyze how cultural elements influence design, using case studies, visual references and historical research. We're required to interview people based on our chosen topic and cultural, and refined the sketch based on the task 1. 

Research Methodology

We decided to use Internet data, interview data, and documentation for our research methodology. 

Data Collection

We collect the chopsticks data (F1.4) surrounding us, and research more about the historical data, user perspectives (Souvenirs/ Gifts/ Ceremonies) and the details (materials/ shapes/ sizes/ cultural significance) about the chopsticks.

We interview some Taylor's Students, Culinary's Students and the Tourism's Professor about the opinions on chopsticks (F1.5).

Final Sketch Idea

We choose the Chess Chopstick (F1.7/F1.8) as the final idea and refined the sketch. In addition, we also create a 3D model printig as a sample to show people our idea (F1.6).

Figure 1.6, 3D modelling chess pieces (by Hui Xuan)

Figure 1.7, Chess set isometric illustration (by Hui Xuan)

Figure 1.8, Chess box isometric illustration (by Zane)

Rationale

Based on these insights, we used 3D modelling to visualise and refine our design ideas, experimenting with different forms and incorporating Malaysian motifs. The 3D models also served as communication tools during our interviews. To solidify Malaysian cultural identity, we selected motifs that represent the nation's diverse heritage. These were incorporated into the chopstick design to create utensils that are both functional and culturally expressive.

Final Outcome

The final outcome in PDF format with data collection, final idea, interviews, cultural analysis and design insights.

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TASK 3

For this task basically we need to do a tiktok video which content our ideas, concept, interview. We can do any kind of video depends on our topic and ideas. We started separate the task before we recorded the videos through a simple mind map included what we need to do for the videos (F1.9). 

Figure 1.9, Video plan mind map

1st Video:

The first video was an introduction to our idea and project. To connect with our idea, we first made a video about reviewing various chopsticks, and then the second video was about how the idea of ​​chess chopsticks came about.

2nd Video:

We were filming two people playing chess, and suddenly one of the chess pieces fell and got stuck on the chopsticks. The idea of ​​chess chopsticks came from this, so we decided to make a pair of chess chopsticks that are both functional and aesthetic.

3rd & 4th Video:

The next video will be the interview portion, which we will edit by splitting it into two videos and adding subtitles and background.

5th Video:

This video combines all of our sketches as well as a time-lapse video of the sketches and 3D modelling to show the process and results.

6th Video:

After that, Huixuan worked on the animation videos turning it into an advertisement to showcase our ideas to the audience. The animations is inspiration from the computer chess game, but she change the icons to the the Malaysia theme which we designed to replace the chess figures (F1.10). Besides, she also created a simple animation to show how the chess pieces can combined with the chopstick. 

Figure 1.10, computer chess page with Malaysia icons (by Hui Xuan)


7th Video:

The last video is a reflection video where all members talk about their observations, findings, and experiences with the project.

Once we are all done editing and recording our videos, we will slowly start posting them on TikTok and creating a slide for Task 3.

Final Outcome:

The final outcome will be a TikTok page and slideshow presentation record.


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TIKTOK PAGE LINK 



FINAL OUTCOME

Figure 1.11, chess chopsticks (by Hui Xuan)

Figure 1.12, chess set (by Hui Xuan)

Figure 1.13, Chess box (by Zane)


FEEDBACKS

Task 1

General Feedback: Make the chopsticks into just chopsticks, without the detachable spoon, fork and knife. It is a good idea to incorporate Malaysian culture into the chopsticks, making a pair of chopsticks that are more functional, not just a pair of beautiful chopsticks with Malaysian culture.

Specific Feedback: The decorative head of the chopsticks, which represents Malaysian culture, can made with detachable and can be used as chess piece decoration when removed from the top part of the chopsticks, which is both funtional and aesthetic. The box can also be a chess board when open it.

Task 2
General Feedback: Create an isomentric illustration for the chess set with Malaysia motif design to show viewer's the how the collection will look like.

Specific Feedback: In the future, can consider turning this design into reality and expand more idea products based on it.



REFLECTION 


Experience 

During this 7 weeks, I learnt how to work in a group. Challenged with different opinions and goals, we managed to achieve something that we take pride in. Since we did this project in a short semester, it is definately a bit hectic. Overall this was such an amazing experience. We designed and tried to make the prototype which was one of my favorite part. 

Observations

Through this module I realized that everything around us are integrated with design. These design are often overlook and that means it function well in our everyday lives. Observing the culture and habits around us was eye opening. 

Findings

Another important finding was the commercialization potential. Through discussions Dr. Charles and research into product development, I realized that design isn’t just about creativity—it also involves marketability, production practicality, and whether the product can actually be integrated in our everyday lives. Understanding these aspects made me realized design from a broader perspective, beyond just aesthetics.

Overall, this project taught me that good design is an ongoing process of refining ideas based on real-world usability and practicality. I’m excited to continue improving this concept and exploring how it can be brought to market

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