Game Studies |

  FEILYCIA JOY KURNIAWAN / 0373400 

Game Studies / Bachelor of Design (Honors) in Creative Media 

Project 2: Prototype


TABLE OF CONTENTS

1. Instruction

2. Links

3. 

4. Feedbacks

5. Reflection



LECTURE

WEEK 1 - Principles of Game Design

What is game design? The combination of creativity, technical skills, and user psychology. It is the art and science designing an interactive experience and to make it fun. 

Core principles:

> Player experience (how the game feels) - focus on emotion, user-centered design, flow state


> Gameplay mechanics (rules and systems) - primary & secondary mechanics, feedback loops 




> Storytelling

   - Player agency (allowing players to influence the story)
   - Environmental storytelling (story told thru world design and settings)
   - Narrative arcs (structuring the story around conflict, climax and resolution)

> Balance & Challenge (obstacles & rewards)

    - Difficulty curve (a smooth escalation in difficulty with the players skill to keep users     engaged)
    - Skill vs Luck (challenges that require the players skills but also allow luck into the challenge)
    - Player progression ( rewarding progress while maintaining a sense of growth and achievements) 

> Feedback & iteration (continuous improvement of gameplay & player experience of the game)


> Immersion & worldbuilding (creating a believable world for players to engage with)


Challenges in Game Design:

  • Over complication: make it simple but enjoyable experience
  • Failing to adapt: ignoring feedbacks or market trends
  • Monetization vs Player experience: balancing profit motives with player's enjoyment 
WEEK 2 - Balancing Fun & Educational Elements in Games

Strategies for fun & educational balance: 

> Learning through play (educational elements emerges naturally)
> Layered learning (unlock educational elements)
> Game mechanics as educational tools (directly teach concepts through gameplay) 
> Storytelling with purpose (using narratives) 

Why do we need the balance and what is the purpose?
  • Integrating educational elements seamlessly into a gaming experience
  • Successful games engage players while teaching them
  • By balancing the two, we can create a memorable experience that is entertaining and educating 
WEEK 3 


    INSTRUCTION




    PROCESS


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