Application Design I | Task 2: User Research & Findings
FEILYCIA JOY KURNIAWAN / 0373400
Application Design I / Bachelor of Design (Honors) in Creative Media
Task 2: User Research & Findings
TABLE OF CONTENTS
2. Instruction
3. Process
LECTURE
WEEK 5 - Introduction to User Experience Research
The value of user experience research: minimize uncertainty
User benefits: maintains reliability, acts as a bridge between users and
the company
Business benefits: Expediting product
development., Minimizing redesign costs, Enhancing user satisfaction.
Product
benefits: provide insights, helps decision making, got feedback directly
from users to enhance the products
5 steps of UX research:
1. Objectives
2. Hypothesis
3. Methods
4. Conduct
5.
Synthesize
Online survey > interview > personas > card sorting > sitemap > flow chart
WEEK 6 - Conducting user research
*Interview: to explore user attitudes, beliefs and experience
make a
set of questions > choose a recording method > trial run > find a
suitable participant > analyze and report findings
Pros & cons of interview
(+) give detailed insights into their attitude and experience
(+)
allow to address and clarify their concerns and misunderstandings
directly
(-) time-consuming and requires a lot of preparations
(-)
limits sample size
(-) data quality depends on the interviewers
skills
*Online surveys : to gauge user preference and opinions on a give topic
define objective > develop the survey questions > choose an online survey tool > find participants > conduct the survey > analyze and report the findings
Pros & cons of online survey
(+) allow rapid and inexpensive data collection
(+) anonymity leads
into more honest responses
(-) ensuring a representative sample is challenging, particularly from
social media or general forum
(-) leading questions can bias
responses.
(-) lengthy surveys may discourage participation.
You make your persona based on actual data collected from multiple individuals, it adds the human touch
> increased adoption
> increased user retention
> better prioritization
- User real data: using real current data to make user persona, combining quantitative
> What are the prevailing behavioral trends exhibited by my users?
PROCESS
However, after a little bit of asking around and reviewing the slides, I kinda get a grip of it and try to make it. I first sketch out the user flow chart I want to make in Freeform
I use this to figure out what works and what didn't, after finalizing the user flow, I transferred it into my figma
WEEK 5
General Feedback - Briefed about the assignment, we were told to continue with our proposed idea and try to make card sortings
WEEK 6
General Feedback - Be sure to have all of the questions for the user research
Specific Feedback - I showed him my questions and he ask to add/remove some of the questions to make it flow better
WEEK 7
General Feedback - Told us to have our data ready and try to do the personas and user journey map by next week max
Specific Feedback - Didn't show him anything
WEEK 8
General Feedback - Did not attend class
Specific Feedback - Didn't show him anything
WEEK 9
General Feedback - Moved on to the next topic, wireframes
Specific Feedback - Asked him outside of class about my user flow chart since I wasn't sure if it was correct, turns out it is okay. But I do need to change some of the opportunities for my user journey map cause some of them I use twice












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