Advanced Interactive Design | Exercises


FEILYCIA JOY KURNIAWAN / 0373400 

Advanced Interactive Design / Bachelor of Design (Honors) in Creative Media 

Task 1 : Exercise  


TABLE OF CONTENTS

1. Lectures

2. Instructions 

3. Animate Exercise

4. Feedback

5. Reflection

6. Further Reading


LECTURES

WEEK 2 - Adobe Animate 

! when drawing / adding a shape, turn on the Object Drawing tool (J) 

As an exercise, we are asked to trace a boat drawing using the tools we just learnt. 




WEEK 3 

No class

WEEK 4

Mr. Shamsul taught us basic animation in Adobe Animate by animating a spider. We tried to animate its legs and making it move up & down across the screen 



INSTRUCTION

Fig. 2.1 <iframe src="https://drive.google.com/file/d/14n43noxq07szHB9wVs_0TxDa5Jd1R_kh/preview" width="640" height="480" allow="autoplay"></iframe>


>Exercise 1 | Asset Creation

As the first stage of this exercise we are asked to make a character that we're going to animate later on in Adobe Animate.

Ideation

Before looking for inspiration, I already know that I want to make derpy and dumb-looking characters. I want to make their face simple but show subtle expressions 


I browsed through pinterest and found some characters that uses food, fruits, and veggies which I found cute, so I tried making characters out of food

Sketch #1

I decided to make a character using bakchoy as the body and after consulting with Mr. Shamsul, he said it was too basic and I needed to make the character to do a certain activity. 

After more consulting me and Mr Shamsul agreed that we can make the bakchoy wet and that he will blow dry his leaves later as a part of the animation. 

Then I start making the character in Adobe Animate. 


After a few trials, I found it hard to do the overlapping leaves and I quickly realized how it's gonna be hard when I want to animate it. 

So I tried to use another sketch I have in Sketch#1 which is the cooking character. 


But I wasn't sure how to do the final movement for the 3rd exercise, so I ended up not using this character. 

After a few sketching and browsing for inspiration, I found photos of people riding skateboards and thought it would be fun to animate it. 

Sketch #2

I had a vision on how to animate it and then I moved to Adobe Animate to make the final asset.

Adobe Animate 

I wasn't sure on how to make the assets and how to separate the layers to make it easier to animate later. So I decided to separate everything first.


After making the character, I add a simple background to make it feel more complete. 

Final Asset Creation

>Exercise 2 | The Motion - Idle 

For the idle animation, I wasn't sure how much movement I had to make, so after consultation Mr. Shamsul suggest that I can make the character to move its feet and try to push the skateboard. 


For the movements such as the legs, arms and ears, I mostly use rotation and changing the anchor points before it. 

And for the skateboard and its wheels, I tilt it and slightly move every after few frames to make it look like its moving. 

I had several trials to make the straps and its clothes to make it look like it's moving. I mainly break it down and tried to change its shape and use Shape Tween at the end to make it smooth. However it didn't work even after several trials. So I decided to save it for the last exercise. 


For the background I extent the road and clouds to make it to look like a seamless loop. And for the hills on the back, I made a long frame and cut the middle and put it infront to make it loop as well. 

After that I just move everything from the back to the front of the frame and use Classic Tween. 

In total I have 120 frames or 3 seconds long animation. 



>Exercise 3 | Trigger Button & Action 

After consulting and brainstorming on the last action, I decided to go with a jumping animation. 

Since I mistakenly put my animation in a graphic, I had to cut and copy everything to a movie clip and start the 3rd exercise there. 


For the jumping animation, on my first try, I tried to select the whole thing and adjust the rotation and placement. However, after seeing the preview, some of the parts were flying around. I realized it is because of the anchor points and the rotations. 

And after that mistake, I start with separating the layers and adjust its anchor points to ensure it rotates simultaneously. 


Additionally, I adjusted the effect of the classic tween so that the animation will be smoother. 


I also made changes on the background since the background on Exercise 2 outcome is not as seamless as I wanted it to be. And after consulting, I changed the background to make it easier to loop better. Before is the one on top and I changed to the bottom one. 


Lastly I made the button to be an arrow shape and added the hover micro interaction. After finishing all of the animation and adding the button I tied everything together with the Action (F9). For publishing, we were asked to publish the animation on Netlify. 

FINAL OUTCOME




FEEDBACK 

WEEK 3

General Feedback - No class

WEEK 4

General Feedback - Showed him my sketches (Sketch#1) and asked to make a more detailed character or asked to make the character to do a certain activity

WEEK 5

General Feedback - Asked to make the rabbit fall on the third exercise

WEEK 6

General Feedback - Online class


REFLECTIONS 

Experience

Observations 

Findings


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